Monday, January 28, 2013

WoW TCG Illustrations

I wasn't sure when these released so I was afraid to post them until I'd waited for a good while.  As you can see, the epic cards are assigned to epic artists, and the bunnies and pigs come to me. :) Seriously though, the WoW card game guys have been great to work with and I'm happy to get the squirrel-y assignments.





Thursday, January 17, 2013

Making a game, making toys

This figure is 3.5 inches tall, I think.  I prefer them without color, actually!
Here's a great post by Chad Lidell who is one of the lead designers and minds behind Disney Infinity.
He addressed a lot of things that have annoyed me in the news I've read about the game.  Our goal has been quality and experience all the way so that when people reduce what we're doing to "a Skylanders clone" it's painful.

He took the above photo and I'm glad he did: without the paint you see how much care we put into the sculptures of the toys.  I was just one of many artists that worked on Jack Sparrow, and I can promise that there isn't a millimeter of these toys that wasn't deliberated over and redesigned a hundred times until it was perfect.  Hopefully I can show some of the concept progress and other sculpts soon.

Tuesday, January 15, 2013

Disney Infinity

Today the game we've been working on was announced!  This is why I've been mostly MIA here for the last little bit:
These characters were brought to life by a talented team of artists that I'm proud to be part of.  So yeah, I've been basically working on fan art for the last several years!  Not only that, but the game is turning out awesome.  It's pretty exciting.  Here are a few good articles on the announcement:





I'll post more art as I find out what's okay to show at this point.

Thursday, January 03, 2013

Sculpting with light

This has been a crazy couple of months.
Here's a demo I did for my BYU class showing how to handle Lambert reflections in "sculpting" a character.