Sunday, December 15, 2013
Monday, December 02, 2013
Wednesday, November 13, 2013
Monday, October 21, 2013
Sunday, October 20, 2013
Friday, October 11, 2013
Here's a link if you want one too.
Wednesday, October 02, 2013
Tuesday, October 01, 2013
I read the comments on the Kotaku article that linked here and there were several wondering why we chose to do a unified style for the game instead of just mixing the styles like Kingdom Hearts did.
The answer is really simple. Pixar and Disney said we couldn't mix their characters as is. John Lasseter told us that the only way we could get approval is to make them all from the same toy line with a unifying aesthetic. This is also why the "Disney stole from Skylanders" thing is silly: we were always doing toys or Infinity would never have left the drawing table for approval reasons. Getting everyone on the same page with the characters' looks and the Infinity style was nothing short of a miracle, not to mention that it was the first time any of us at Avalanche have had to design physical toys (which also created huge obstacles for the style).
I don't know what strings Kingdom Hearts pulled to get all the characters together in their original styles, but that option was off the table for us. And frankly I'm glad. Maybe it's the persnickety artist in me, but even though I like Kingdom Hearts, I find the complete shifts in style jarring.
Monday, September 30, 2013
Wednesday, September 25, 2013
I didn't do a ton of work on the Lone Ranger, but here's some of what I did with characters.
Monday, September 23, 2013
I always enjoy designing vehicles but I don't get to do it often. Which is probably just as well since I'm not a technical artist.
|I don't think the magnet helicopter made it into the game. The top right ambulance was from a sketch by the amazing Scott Gwynn.|
|As you can see, I did do a lot of helicopters. The top and bottom right helicopters are the ones that were approved to go in the game.|
Tuesday, September 17, 2013
Jack Sparrow went through just as many iterations early on, but I didn't do as many this time.
|I included my (slightly) touched up version of Jason's awesome drawing, as well as Jon Diesta's final design.|